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CVE
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CVE-2021-26826Date: (C)2021-02-09   (M)2023-12-22


A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS Score and Metrics +CVSS Score and Metrics -

CVSS V3 Severity:CVSS V2 Severity:
CVSS Score : 7.8CVSS Score : 6.8
Exploit Score: 1.8Exploit Score: 8.6
Impact Score: 5.9Impact Score: 6.4
 
CVSS V3 Metrics:CVSS V2 Metrics:
Attack Vector: LOCALAccess Vector: NETWORK
Attack Complexity: LOWAccess Complexity: MEDIUM
Privileges Required: NONEAuthentication: NONE
User Interaction: REQUIREDConfidentiality: PARTIAL
Scope: UNCHANGEDIntegrity: PARTIAL
Confidentiality: HIGHAvailability: PARTIAL
Integrity: HIGH 
Availability: HIGH 
  
Reference:
https://github.com/godotengine/godot/pull/45701
https://github.com/godotengine/godot/pull/45701/commits/403e4fd08b0b212e96f53d926e6273e0745eaa5a

CWE    1
CWE-787

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